{"id":956,"date":"2015-12-27T10:00:32","date_gmt":"2015-12-27T15:00:32","guid":{"rendered":"http:\/\/greatapes.ca\/blog\/?p=956"},"modified":"2015-12-27T10:09:05","modified_gmt":"2015-12-27T15:09:05","slug":"games-of-2015","status":"publish","type":"post","link":"http:\/\/greatapes.ca\/blog\/2015\/12\/games-of-2015\/","title":{"rendered":"Games of 2015"},"content":{"rendered":"<p>This is my 3rd (and final) look back on media I enjoyed this year, after <a href=\"http:\/\/greatapes.ca\/blog\/2015\/12\/music-of-2015\/\">music<\/a> and <a href=\"http:\/\/greatapes.ca\/blog\/2015\/12\/books-of-2015\/\">books<\/a>.\u00a0 There are probably games released in 2015 that you liked that I didn&#8217;t include in my list.\u00a0 Here&#8217;s the reason:<\/p>\n<p>1. The game is Undertale &#8211; I haven&#8217;t played it yet.<\/p>\n<p>2. The game is not Undertale &#8211; I played it and it was terrible. Or I didn&#8217;t know it existed. Or I&#8217;m waiting for it to go on sale. Or you just made the name of a game up to test my hipster cred and now you look mighty foolish, don&#8217;t you?<\/p>\n<p>Last year there were 7 games that I liked best.\u00a0 Coincidentally, there are 7 this year too.\u00a0 Or maybe it&#8217;s not a coincidence and this is some Book of Revelations thing. At least we&#8217;ve got a rapture to look forward to.<\/p>\n<p><!--more--><\/p>\n<hr \/>\n<p><strong>7. Broken Age<\/strong><\/p>\n<p><img loading=\"lazy\" class=\"aligncenter wp-image-957\" src=\"http:\/\/greatapes.ca\/blog\/wp-content\/uploads\/2015\/12\/brokenage.jpg\" alt=\"brokenage\" width=\"480\" height=\"270\" srcset=\"http:\/\/greatapes.ca\/blog\/wp-content\/uploads\/2015\/12\/brokenage.jpg 500w, http:\/\/greatapes.ca\/blog\/wp-content\/uploads\/2015\/12\/brokenage-300x168.jpg 300w\" sizes=\"(max-width: 480px) 100vw, 480px\" \/><\/p>\n<p><em>Broken Age<\/em> is the game that made Kickstarter for video games a thing.\u00a0 Sure, small projects had used the service before, but with this game Tim Schafer made it possible for more ambitious projects from established developers to crowd-fund their games.\u00a0 Thankfully the game wasn&#8217;t just influential on the business side; it&#8217;s a good game too.\u00a0 Pitched as an old-school puzzle\/adventure game of the kind that Schafer broke into the industry making, <em>Broken Age<\/em> tried, mostly successfully, to carry the banner for a genre that has largely vanished from major game studios.<\/p>\n<p>The game wound up being split in two, and it&#8217;s unfortunate that each half has different strengths that the other would have benefitted from.\u00a0 The first act sets up an emotionally-engaging story about two teenagers trying to assert their own identities among families who try to control them.\u00a0 It didn&#8217;t have very interesting puzzles, though.\u00a0 The second act has much better puzzles, but largely abandons the personal stories of the first act in favour of some weird thing about aliens.\u00a0 Still, it&#8217;s a game I enjoyed almost all the way through, and the art is absolutely gorgeous.\u00a0 My screen-shot doesn&#8217;t do it justice, you really need to see it in motion, in full-screen, in high resolution.<\/p>\n<p>The production of the game was captured in a documentary series, which is fantastic, and <a href=\"https:\/\/www.youtube.com\/playlist?list=PLIhLvue17Sd7F6pU2ByRRb0igiI-WKk3D\">is available entirely free on Youtube<\/a> (it was originally released to Kickstarter backers in pieces over the course of development).<\/p>\n<p><strong>6. Cities: Skylines<\/strong><\/p>\n<p><img loading=\"lazy\" class=\"aligncenter wp-image-958\" src=\"http:\/\/greatapes.ca\/blog\/wp-content\/uploads\/2015\/12\/cities.jpg\" alt=\"cities\" width=\"480\" height=\"270\" srcset=\"http:\/\/greatapes.ca\/blog\/wp-content\/uploads\/2015\/12\/cities.jpg 640w, http:\/\/greatapes.ca\/blog\/wp-content\/uploads\/2015\/12\/cities-300x168.jpg 300w\" sizes=\"(max-width: 480px) 100vw, 480px\" \/><\/p>\n<p>Probably the best <em>Sim City<\/em> game ever made, even though it&#8217;s not <em>Sim City<\/em>.\u00a0 Do you like building things?\u00a0 Cities, in particular?\u00a0 Do you like laying out roads and designing districts and increasing a region&#8217;s literacy level and decreasing its unemployment?\u00a0 To some people that probably sounds really boring!\u00a0 But if you <em>are<\/em> interested in those kinds of things, you&#8217;d have a blast playing <em>Cities: Skylines<\/em>.<\/p>\n<p><strong>5. Fallout 4<\/strong><\/p>\n<p><img loading=\"lazy\" class=\"aligncenter wp-image-959\" src=\"http:\/\/greatapes.ca\/blog\/wp-content\/uploads\/2015\/12\/fallout.jpg\" alt=\"fallout\" width=\"480\" height=\"265\" srcset=\"http:\/\/greatapes.ca\/blog\/wp-content\/uploads\/2015\/12\/fallout.jpg 640w, http:\/\/greatapes.ca\/blog\/wp-content\/uploads\/2015\/12\/fallout-300x165.jpg 300w\" sizes=\"(max-width: 480px) 100vw, 480px\" \/><\/p>\n<p>It might be surprising that <em>Fallout 4<\/em> is this far down my list, since I suspect it will be many peoples&#8217; favourite game of the year.\u00a0 I have sort of mixed feelings about it.\u00a0 It&#8217;s often a very good game.\u00a0 It looks fantastic; Bethesda have really upped their presentation game.\u00a0 I really liked the scavenging stuff, which gave a gameplay-related reason to search through the game&#8217;s many spaces.\u00a0 I love exploring spaces in games, and anything Bethesda makes is great for that.<\/p>\n<p>And yet, it&#8217;s hard to ignore the game&#8217;s significant flaws.\u00a0 The biggest problem is that it&#8217;s not really a role playing game at all any more.\u00a0 It&#8217;s basically an open-world action game with experience points.\u00a0 There&#8217;s not really much room to develop an individual character, either from a gameplay or narrative standpoint.\u00a0 You&#8217;re always going to wind up playing as someone who solves every problem by shooting things in the face.\u00a0 And I thought the world-building was far less interesting than in <em>Fallout 3<\/em> or <em>Skyrim<\/em>.\u00a0 The Commonwealth feels like a bunch of unrelated places that just happen to be close by.<\/p>\n<p>I enjoyed <em>Fallout 4<\/em> quite a bit for the first 2\/3 of my time with it, but the longer I stayed with it, the hollower the experience started to feel, and the ending (I sided with The Institute) was lazy, kind of boring, and didn&#8217;t really resolve anything (except that there were a lot more dead people).<\/p>\n<p><strong>4. Rocket League<\/strong><\/p>\n<p><img loading=\"lazy\" class=\"aligncenter wp-image-962\" src=\"http:\/\/greatapes.ca\/blog\/wp-content\/uploads\/2015\/12\/rocketleague.jpg\" alt=\"rocketleague\" width=\"480\" height=\"270\" srcset=\"http:\/\/greatapes.ca\/blog\/wp-content\/uploads\/2015\/12\/rocketleague.jpg 500w, http:\/\/greatapes.ca\/blog\/wp-content\/uploads\/2015\/12\/rocketleague-300x168.jpg 300w\" sizes=\"(max-width: 480px) 100vw, 480px\" \/><\/p>\n<p><em>Rocket League <\/em>is soccer\/hockey with race cars.\u00a0 That sounds dumb, and for a while I ignored this game because it just didn&#8217;t sound very interesting.\u00a0 But I kept hearing how great it is, so eventually I caved and bought it.\u00a0 And boy, were people right &#8211; it&#8217;s an incredibly fun game.\u00a0 It&#8217;s hard to describe exactly what&#8217;s so fun about it, though the physics, a weird mix of floaty and precise, are surely a part of it.\u00a0 There&#8217;s no randomness in the game (as far as I know), so it&#8217;s easy to see yourself improving as you figure out how the physics work.\u00a0 The short game lengths (just 5 minutes) mean it doesn&#8217;t feel like a slog if you&#8217;re losing because another game is just around the corner.\u00a0 It also lends itself well to teamwork between strangers because it doesn&#8217;t require much coordination and it&#8217;s simple enough that it&#8217;s easy to see where you&#8217;re needed.\u00a0 I rarely play online multiplayer with strangers, but with <em>Rocket League<\/em> it was easy and fun to do.<\/p>\n<p><strong>3. Massive Chalice<\/strong><\/p>\n<p><img loading=\"lazy\" class=\"aligncenter wp-image-960\" src=\"http:\/\/greatapes.ca\/blog\/wp-content\/uploads\/2015\/12\/massivechalice.jpg\" alt=\"massivechalice\" width=\"480\" height=\"270\" srcset=\"http:\/\/greatapes.ca\/blog\/wp-content\/uploads\/2015\/12\/massivechalice.jpg 1000w, http:\/\/greatapes.ca\/blog\/wp-content\/uploads\/2015\/12\/massivechalice-300x168.jpg 300w\" sizes=\"(max-width: 480px) 100vw, 480px\" \/><\/p>\n<p>It might be surprising that I&#8217;ve got <em>Massive Chalice<\/em> ahead of games like <em>Fallout 4<\/em> because it wasn&#8217;t a game that many people talked about this year, but I had a blast with it.\u00a0 Think of it as a <em>XCom<\/em> with a sense of humour in terms of how it plays for the battles, and mix that with a bit of\u00a0<em>Crusader Kings<\/em> with a sense of humour for the overworld section.\u00a0 I&#8217;m a big fan of games with tactical RPG-ish combat, and the battles are fun in this.\u00a0 The part that really makes it shine, though, is the overworld, where you have to manage the training and succession of several royal families over 300 years.\u00a0 Trying to manage your bloodlines to ensure that you have better troops, teachers, etc. in the future, while potentially risking the lives of your best soldiers to win fights in the present is a great challenge.\u00a0 This is probably the first game I&#8217;ve played with permadeath for characters where it felt like a natural part of the game.\u00a0 Everyone dies eventually anyway (life expectancy is about 50-60 outside of combat), so if you lose someone in combat a few years ahead of that, it feels like part of the story you&#8217;re building rather than a major setback.<\/p>\n<p>Anyway, if &#8220;<em>XCom, <\/em>but funny&#8221; doesn&#8217;t sell you on this game, I don&#8217;t know what would.<\/p>\n<p><strong>2. Shadowrun: Hong Kong<\/strong><\/p>\n<p><img loading=\"lazy\" class=\"aligncenter wp-image-963\" src=\"http:\/\/greatapes.ca\/blog\/wp-content\/uploads\/2015\/12\/shadowrun.jpg\" alt=\"shadowrun\" width=\"480\" height=\"270\" srcset=\"http:\/\/greatapes.ca\/blog\/wp-content\/uploads\/2015\/12\/shadowrun.jpg 638w, http:\/\/greatapes.ca\/blog\/wp-content\/uploads\/2015\/12\/shadowrun-300x168.jpg 300w\" sizes=\"(max-width: 480px) 100vw, 480px\" \/><\/p>\n<p>This is the third straight year I&#8217;ve had a Shadowrun RPG at #2 on my best-of-the-year list.\u00a0 I think this one might be my favourite of the three, all of which were funded by Kickstarters and made by a team lead by the man who created Shadowrun (he also created BattleTech and HeroClix, which is a pretty impressive run).\u00a0 Like the other recent Shadowrun games, <em>Hong Kong<\/em> is set in a cyberpunk future Earth where some humans have had a magical awakening.\u00a0 It has turn-based tactical combat in the vein of <em>XCom<\/em>, and you build a team of &#8216;runners to tackle the dirty work of various corporations in an effort to gain the information that you need to track down your missing father.<\/p>\n<p>While <em>Shadowrun: Hong Kong<\/em> is built in the same engine as the others, there are a few reasons I like it best of the bunch.\u00a0 For one, it has the most interesting story.\u00a0 It&#8217;s also much better paced, both from a story and gameplay standpoint.\u00a0 They&#8217;ve also made some key fixes to the combat, like simplifying armor and cover, that make it more fun to play.\u00a0 I definitely recommend picking this up if you&#8217;re into RPGs.\u00a0 It is a stand-alone game that requires no knowledge of the previous two, but those are worth playing too.<\/p>\n<p><strong>1. Metal Gear Solid 5<\/strong><\/p>\n<p><a href=\"http:\/\/greatapes.ca\/blog\/wp-content\/uploads\/2015\/12\/metalgear.jpg\"><img loading=\"lazy\" class=\"aligncenter wp-image-961\" src=\"http:\/\/greatapes.ca\/blog\/wp-content\/uploads\/2015\/12\/metalgear.jpg\" alt=\"metalgear\" width=\"480\" height=\"270\" srcset=\"http:\/\/greatapes.ca\/blog\/wp-content\/uploads\/2015\/12\/metalgear.jpg 500w, http:\/\/greatapes.ca\/blog\/wp-content\/uploads\/2015\/12\/metalgear-300x168.jpg 300w\" sizes=\"(max-width: 480px) 100vw, 480px\" \/><\/a><\/p>\n<p><em>Metal Gear Solid 5<\/em> is a game where you can have a helicopter ride into the middle of a battlefield and rain down hellfire on your enemies while it blasts The Cure&#8217;s &#8220;Friday I&#8217;m In Love&#8221; from a P.A. system, and then whisks you and your dog away while the chorus hits.\u00a0 I guess it&#8217;s a game where lots of other stuff happens, too.<\/p>\n<p>I&#8217;m a huge fan of the <em>Metal Gear Solid<\/em> series.\u00a0 They&#8217;re hugely inventive and they have some of the most interesting stories in gaming.\u00a0 Well, all of them except <em>MGS5<\/em>, which has a story that&#8217;s pretty obviously unfinished.\u00a0 And what&#8217;s there of the story feels pretty hacked together.\u00a0 It&#8217;s clear that virtually the entire second half of the game was cut, but even the first half ends abruptly.\u00a0 From a story-telling standpoint, this is easily the worst Metal Gear Solid.<\/p>\n<p>From a gameplay standpoint, though, it&#8217;s great.\u00a0 It&#8217;s called &#8220;open-world&#8221;, but I think of it more like &#8220;open mission&#8221;.\u00a0 There&#8217;s no real &#8220;world&#8221; in the broader sense of the term, but there is a large, relatively open space within which you get a lot of options for how to tackle your objectives.\u00a0 It&#8217;s like last year&#8217;s great <em>Shadow of Mordor<\/em> in that regard.\u00a0 The main story missions are just so intricately and carefully constructed, at least in the 1st act where the content seems to be finished.\u00a0 You get a huge variety of tools and tactics at your disposal, and it&#8217;s fun to mix and match on different missions, trying out different techniques and approaches.<\/p>\n<p>One thing that I really like about this game is how smart it is about scaling.\u00a0 This is a topic I intend to write a full blog post about in the future, but I&#8217;ll explain it in short.\u00a0 In a lot of games, you&#8217;re told you&#8217;re a big hero with an army at his\/her disposal, but you end up doing all the grunt work yourself while your soldiers just stand around.\u00a0 <em>Dragon Age: Inquisition <\/em>was particularly bad about this.\u00a0 But in <em>MGS5<\/em>, the larger your private military corporation gets, the more of the work that you did early on in the game can be passed on to your underlings.\u00a0 It&#8217;s a really smart design that lets the game throw a lot at you without requiring you to micromanage constantly.\u00a0 Other games (especially RPGs) should learn from this.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is my 3rd (and final) look back on media I enjoyed this year, after music and books.\u00a0 There are probably games released in 2015 that you liked that I didn&#8217;t include in my list.\u00a0 Here&#8217;s the reason: 1. The game is Undertale &#8211; I haven&#8217;t played it yet. 2. The game is not Undertale [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[14],"tags":[],"_links":{"self":[{"href":"http:\/\/greatapes.ca\/blog\/wp-json\/wp\/v2\/posts\/956"}],"collection":[{"href":"http:\/\/greatapes.ca\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/greatapes.ca\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/greatapes.ca\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/greatapes.ca\/blog\/wp-json\/wp\/v2\/comments?post=956"}],"version-history":[{"count":7,"href":"http:\/\/greatapes.ca\/blog\/wp-json\/wp\/v2\/posts\/956\/revisions"}],"predecessor-version":[{"id":970,"href":"http:\/\/greatapes.ca\/blog\/wp-json\/wp\/v2\/posts\/956\/revisions\/970"}],"wp:attachment":[{"href":"http:\/\/greatapes.ca\/blog\/wp-json\/wp\/v2\/media?parent=956"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/greatapes.ca\/blog\/wp-json\/wp\/v2\/categories?post=956"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/greatapes.ca\/blog\/wp-json\/wp\/v2\/tags?post=956"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}