{"id":560,"date":"2013-11-14T21:30:09","date_gmt":"2013-11-15T02:30:09","guid":{"rendered":"http:\/\/greatapes.ca\/blog\/?p=560"},"modified":"2013-11-14T22:12:22","modified_gmt":"2013-11-15T03:12:22","slug":"top-25-games-of-this-console-generation-10-1","status":"publish","type":"post","link":"http:\/\/greatapes.ca\/blog\/2013\/11\/top-25-games-of-this-console-generation-10-1\/","title":{"rendered":"Top 25 Games Of This Console Generation: 10-1"},"content":{"rendered":"<p>Earlier this week I began my count-down of the top 25 games of this console generation (including contemporaneous PC games) by revealing my list of <a href=\"http:\/\/greatapes.ca\/blog\/2013\/11\/top-25-games-of-this-console-generation-25-11\/\">games 25 through 11<\/a>.\u00a0 Today I&#8217;m back to finish it off with my top 10.\u00a0 The descriptions here are a little bit lengthier, and these are all fantastic games that I can recommend pretty much universally.\u00a0 Let&#8217;s get to it.<\/p>\n<p><strong>10. The Walking Dead<\/strong><\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/greatapes.ca\/blog\/2012\/12\/top-5-video-games-of-2012\/wd\/\" rel=\"attachment wp-att-328\"><img loading=\"lazy\" class=\"aligncenter  wp-image-328\" alt=\"wd\" src=\"http:\/\/greatapes.ca\/blog\/wp-content\/uploads\/2012\/12\/wd.jpg\" width=\"358\" height=\"202\" srcset=\"http:\/\/greatapes.ca\/blog\/wp-content\/uploads\/2012\/12\/wd.jpg 640w, http:\/\/greatapes.ca\/blog\/wp-content\/uploads\/2012\/12\/wd-300x168.jpg 300w\" sizes=\"(max-width: 358px) 100vw, 358px\" \/><\/a><\/p>\n<p style=\"text-align: left;\">The Walking Dead game wasn&#8217;t one I was looking forward to.\u00a0 I&#8217;d heard very little about it at the time of its release and, while I enjoyed Telltale&#8217;s comedic adventure games like Sam &amp; Max I didn&#8217;t pay much attention to their licensed film and TV properties.\u00a0 But listening to the hosts on the Weekend Confirmed podcast made it sound like a game I might really enjoy.\u00a0 A tense, story-driven experience in which the primary method of interaction was making plot and character relevant decisions?\u00a0 Cool.\u00a0 It definitely lived up to that, but it was also much more; a game that drove a deep emotional engagement to its characters primarily through its excellent writing and voice acting.\u00a0 The characters were well-drawn and didn&#8217;t fit into established archetypes, while the relationship between Lee and Clementine was as emotionally affecting as any I&#8217;ve experienced in games or any other medium.\u00a0 There are places where The Walking Dead falls short, such as its lack of any real challenge; I thought a few puzzles (previously Telltale&#8217;s specialty) would have really helped.\u00a0 But on the whole it charts out a unique experience and executes on that vision with precision.<\/p>\n<p style=\"text-align: left;\"><!--more--><\/p>\n<p><strong>9. Little Big Planet 1 &amp; 2<\/strong><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" class=\"aligncenter\" alt=\"\" src=\"http:\/\/assets2.ignimgs.com\/2008\/10\/30\/littlebigplanet-20081030113732204-2627616_640w.jpg\" width=\"384\" height=\"216\" \/><\/p>\n<p style=\"text-align: left;\">The world needs more games like Little Big Planet.\u00a0 The two words that would best describe it would be &#8220;joyful&#8221; and &#8220;exuberant&#8221;.\u00a0 We have a lot of games about being angry and about being powerful, we&#8217;re getting an increasing number of games that deal with themes like sadness or isolation, but we still have so few games that deal with joy.\u00a0 That seems strange given that, of all the artistic mediums out there, video games seem like the one best suited to providing joy because they&#8217;re the only one centered around play.\u00a0 Thankfully, Little Big Planet is there to fill that void.\u00a0 Everything about the game oozes a silly sort of charm: the way the sack people move, the ridiculous costumes you can dress them up in, mechanics like bounce pads that lend themselves to just having a blast.\u00a0 The creation tools that came with the LBP games have helped keep them in my PS3 far longer than most other games last.\u00a0 It really is impressive just how much creativity there is out there if you give people the tools to show it off (Minecraft is as great an example of this as you&#8217;ll find).\u00a0 One other thing that LBP has going for it is couch co-op.\u00a0 Most multiplayer games these days focus on competitive matches played on different consoles in different places.\u00a0 I&#8217;ve played Little Big Planet almost exclusively with my girlfriend sitting on the same couch beside me.\u00a0 Couch co-op is great.\u00a0 What I&#8217;m saying is that I want more joyful co-operative games.\u00a0 Please make them.<\/p>\n<p><strong>8. World of Goo<\/strong><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" class=\"aligncenter\" alt=\"\" src=\"http:\/\/17f0418678386b4e6860-e4f9fcd924b589d19bf6ccc2802ea9aa.r66.cf1.rackcdn.com\/bae88e6008e70d89072147e1f4c81c344254a672.jpg__0x529_q85_upscale.jpg\" width=\"385\" height=\"257\" \/><\/p>\n<p style=\"text-align: left;\">World of Goo is so good, and so easy to learn, and available on virtually every platform imaginable (PC, Wii, tablet, smartphone) so there&#8217;s really no good excuse to have not played it.\u00a0 The central conceit is simple: grab blobs of goo and use them to form vertexes that create, well . . . goo shapes in order to reach the goal at the end of each level.\u00a0 The game manages to pull off something that&#8217;s very difficult to do but immensely rewarding when it works: it&#8217;s a puzzle game in which there is no right solution, just a set of tools and a goal.\u00a0 There are two things that make World of Goo really stand out beyond that.\u00a0 The first is the impressive variety of gameplay ideas that 2D Boy was able to center around that simple premise of dragging goo balls to vertexes.\u00a0 Rarely will you be doing the same thing for very long.\u00a0 The second thing that makes World of Goo stand out is, surprisingly, its story.\u00a0 The narrative isn&#8217;t front and center, and it would be easy to not even notice that it&#8217;s there if you were just speeding your way through the game, but it is there and it&#8217;s great.\u00a0 Inside this fun little puzzle game there&#8217;s a surprisingly serious and moving story about consumerism and resource depletion.\u00a0 That puts it over the top for me.<\/p>\n<p><strong>7. Assassin&#8217;s Creed 2<\/strong><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" class=\"aligncenter\" alt=\"\" src=\"http:\/\/assets1.ignimgs.com\/2009\/09\/24\/assassins-creed-ii-20090923115252897-3003029_640w.jpg\" width=\"384\" height=\"216\" \/><\/p>\n<p style=\"text-align: left;\">This is the third and last of the &#8220;open world&#8221; games on my list that took the general structure of Grand Theft Auto and spun it off in interesting ways that surpasses anything the GTA games have done.\u00a0 The original Assassin&#8217;s Creed came across like a cool idea put into a great tech demo, but it had lots of minor problems that in total wound up making it an interesting but ultimately frustrating game.\u00a0 Assassin&#8217;s Creed 2 kept what worked and fixed all of its predecessors problems to create one of this generation&#8217;s finest video games.\u00a0 The two cities at the center of the game &#8211; Venice and Florence &#8211; are simply gorgeous both to look at and to run through.\u00a0 The AC games have always been about climbing up to the top of famous landmarks, but the viewpoints and their resulting views are at their peak in this game.\u00a0 It succeeds at the central conceit of this series better than any of the other AC games, which is letting you skulk around and <em>feel<\/em> dangerous.\u00a0 The other games too frequently railroad the player into open confrontation, but in Assassin&#8217;s Creed 2 the player is usually given the freedom to be as stealthy and efficient as they want to be.\u00a0 The highlight of the game though for me is the non-violent, indoor church missions in which the player must climb to the top of the church in a series of platforming challenges reminiscent of AC creator Patrice Desilets&#8217; previous game, Prince of Persia: Sands of Time.\u00a0 It&#8217;s a shame that Desilets is apparently jobless at the moment after Ubisoft got rid of him twice.<\/p>\n<p><strong>6. Mass Effect 1 &#8211; 3<\/strong><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" class=\"aligncenter\" alt=\"\" src=\"http:\/\/masseffect.bioware.com\/resources\/me3\/assets\/media\/screenshots\/screenshot-122-omega-p.jpg\" width=\"389\" height=\"221\" \/><\/p>\n<p style=\"text-align: left;\">Mass Effect 3 was my <a href=\"http:\/\/greatapes.ca\/blog\/2012\/12\/top-5-video-games-of-2012\/\">game of the year last year<\/a>, despite its problems (OK, mostly just despite its god awful deus ex machina ending).\u00a0 If I had to rate all three games in this series from best to worst I&#8217;d go Mass Effect 1 &gt; Mass Effect 3 &gt; Mass Effect 2.\u00a0 As should become pretty apparent from this top 10, I&#8217;m a big RPG guy, so the more-stats-than-reflexes based ME1 is the one that gets the nod from me.\u00a0 I liked its greater focus on team build and character customisation and I thought the way that guns ran on heat rather than ammo was a really cool idea.\u00a0 The story in ME1 is also the best of the bunch, with a clear villian who you chase from beginning to end and a clear mystery that the player is trying to solve (Who were the Protheans?).\u00a0 Also, I loved the bits where you got to walk around on the surface of other planets; the part where you get to walk on the moon is one of the coolest experiences I&#8217;ve had in a game.\u00a0 Mass Effect 2 did some cool things, especially with its almost episodic structure, and it had great characters, but it got way too far away from the main plot thread and the overall Illusive Man plot is a major flaw in the series.\u00a0 I also disliked the increased emphasis on action over tactics.\u00a0 Mass Effect 3 falls somewhere in the middle of the two.\u00a0 On the whole I&#8217;m not sure how much I&#8217;d call Mass Effect an RPG series.\u00a0 It&#8217;s more like a cinematic action game with unusually detailed branching dialogue.\u00a0 Whatever genre it is, though, it&#8217;s a great series and the story told by the first and third games is excellent.<\/p>\n<p><strong>5. Heavy Rain<\/strong><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" class=\"aligncenter\" alt=\"\" src=\"http:\/\/assets1.ignimgs.com\/2010\/02\/10\/heavy-rain-20100209053634711-3128010_640w.jpg\" width=\"384\" height=\"216\" \/><\/p>\n<p style=\"text-align: left;\">When I initially prepared this list I had Heavy Rain and the #4 game swapped.\u00a0 Ranking Heavy Rain poses a problem, and the problem is this: playing Heavy Rain was a fantastic experience.\u00a0 It&#8217;s possibly the most emotionally engaging game I&#8217;ve ever played.\u00a0 But the big reveal as to who the killer is and the fact that the game has only managed to conceal it from you by, essentially, lying felt like a betrayal of the trust that the narrative seeks to build, and it hurts the way I remember the game something fierce.\u00a0 To a large degree Heavy Rain plays out like The Walking Dead.\u00a0 It&#8217;s a very story-driven experience in which the primary hook is that your decisions matter.\u00a0 But some of the things that Heavy Rain does makes it stand above TWD.\u00a0 For one thing, while it is possible to screw up in the game in many ways, there are no game overs.\u00a0 The story takes your mistakes into account and moves on.\u00a0 Entire scenes change or disappear entirely depending on your choices and actions.\u00a0 This means that unlike TWD, Heavy Rain has genuine challenges, places where you do more than just make a choice but take an action.\u00a0 It also does as good a job as any game I&#8217;ve played of really making you inhabit the characters you play as, and the primary way it does this is through an ingenious control scheme whereby you use motions on the controller to physically replicate what the character is doing.\u00a0 I think this is the direction that games need to go in to advance as an art form: to take the player and make them inhabit a character.\u00a0 Because of the interactivity of video games there is an opportunity to create genuine empathy in a way that films or books can never be as good at.\u00a0 Beyond that it also tells a genuinely moving story about a father and his son and it does so in a way that video games normally don&#8217;t, by being a (mostly) non-violent detective story.\u00a0 Oh, and I tend to love anything noir-ish, so there&#8217;s that too.<\/p>\n<p><strong>4. Lost Odyssey<\/strong><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" class=\"aligncenter\" alt=\"\" src=\"http:\/\/assets1.ignimgs.com\/2008\/01\/14\/lost-odyssey-20080114084030496-2250608_640w.jpg\" width=\"384\" height=\"216\" \/><\/p>\n<p style=\"text-align: left;\">Lost Odyssey is the Final Fantasy game that Square should have made, the kind they haven&#8217;t made since Final Fantasy X.\u00a0 Lost Odyssey was directed by the creator of Final Fantasy and Chrono Trigger, Hironobu Sakaguchi.\u00a0 Other Final Fantasy veterans joined him, such as long-time Final Fantasy composer Nobuo Uematsu, whose work here lives up to his usual high standard.\u00a0 No one really makes this kind of RPG any more, which is a shame because what Lost Odyssey does is so very good.\u00a0 The turn-based combat system is excellent, right up there with any of the great Final Fantasies.\u00a0 The character customisation is deep and rewarding.\u00a0 The world is full of the kind of mystery and wonder that no one ever seems to even try to create outside of JRPGs.\u00a0 It all comes together in an outstanding package that&#8217;s thoroughly enjoyable.\u00a0 I have two quibbles with Lost Odyssey.\u00a0 The first, smaller one is that the game&#8217;s central mystery (who are the immortals and why are they here?) is never answered.\u00a0 The second is that it has an old fashioned save system that is <em>painful<\/em>.\u00a0 The game frequently goes half an hour or more without any opportunity to save and there are multiple instances in which the game goes <em>over an hour<\/em> between save points.\u00a0 That&#8217;s the only reason I&#8217;ve never gone back to play Lost Odyssey.\u00a0 It&#8217;s such an smart, enchanting game, but that save system is a genuine barrier to enjoyment.<\/p>\n<p><strong>3. Fallout 3<\/strong><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" class=\"aligncenter\" alt=\"\" src=\"http:\/\/assets1.ignimgs.com\/2008\/06\/25\/fallout-3-20080625100334899-2447165_640w.jpg\" width=\"403\" height=\"227\" \/><\/p>\n<p style=\"text-align: left;\">Another role-playing game?\u00a0 Yes, another role-playing game.\u00a0 You probably know about that moment early in Fallout 3 when you first step out of the vault and your eyes adjust to the sudden rush of sunshine, and suddenly there&#8217;s a huge, demolished world standing open in front of you, full of opportunity and danger.\u00a0 That feeling may subside somewhat, but it never really goes away over the 40 or more hours it takes to play through Fallout 3.\u00a0 I&#8217;ve never really been able to get into the very similar Elder Scrolls games, and there are a few things that make me enjoy Fallout 3 more.\u00a0 One is that exploration in Fallout just feels like it makes more sense.\u00a0 Your character has never seen this world, and it&#8217;s obvious why there&#8217;s danger lurking everywhere you go.\u00a0 I enjoy exploration more because scavenging items makes sense thematically and the feeling that you&#8217;re constantly running out of resources because of the shape that the world is in works well.\u00a0 Exploring the environments makes more sense too because you&#8217;re trying to piece together the story of what happened in this world while civilization locked itself away in the vaults.\u00a0 The character building and customisation is also an awful lot more fun and well balanced in Fallout.\u00a0 The perks are a really fun way to create a unique character to play as.\u00a0 I remember when I bought Fallout 3 it was Christmas holidays while I was doing my Masters degree, and I was so engaged in the game that I plowed through the whole thing in about two weeks.\u00a0 It&#8217;s an enthralling game, one of this generation&#8217;s best.<\/p>\n<p><strong>2. Metal Gear Solid 4<\/strong><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" class=\"aligncenter\" alt=\"\" src=\"http:\/\/assets1.ignimgs.com\/2008\/05\/21\/metal-gear-solid-4-guns-of-the-patriots--20080521004441691-2407248_640w.jpg\" width=\"403\" height=\"227\" \/><\/p>\n<p style=\"text-align: left;\">Most conversations about the Metal Gear Solid games focus on its story.\u00a0 Fair enough.\u00a0 The story is front and centre.\u00a0 Many cut scenes in Metal Gear Solid 4 do go on for too long.\u00a0 And the story&#8217;s endlessly self-referential nature does become pretty ridiculous at points.\u00a0 But let&#8217;s be honest about the narrative of Metal Gear Solid 4: it has more interesting things to say about the world we live in than virtually any other game on the market.\u00a0 Watch the game&#8217;s <a href=\"https:\/\/www.youtube.com\/watch?v=Wv3Ey_pPlXk\">opening few minutes<\/a>, if you haven&#8217;t before.\u00a0 Contrary to almost all other games on the market, MGS4 portrays war as a confusing, frightening, sad, and ultimately pointless endeavour.\u00a0 And it has <em>ideas<\/em> about war, about what it might be like in a not-too-distant future where private military companies like Blackwater take the place of traditional militaries and technological and biological surveillance becomes just a little bit more advanced.\u00a0 This is not a new thing for the MGS games either.\u00a0 Metal Gear Solid 2, released shortly after the World Trade Center attacks in 2001, presents a vision of the U.S. in which all e-mails and Internet communications are monitored by a paranoid government.\u00a0 It sounded outlandish to most people at the time but we now know that this is precisely what the PATRIOT Act has engendered.<\/p>\n<p style=\"text-align: left;\">Let&#8217;s be honest about something else too: even if you stripped all of the narrative out, Metal Gear Solid 4 is an exhilirating game of nearly unmatched creativity.\u00a0 Each of its 5 chapters is virtually a new game.\u00a0 There&#8217;s an urban warfare chapter, a South American mountain chapter, a noir-ish detective chapter, and more.\u00a0 Each one takes the same basic ingredients and turns them into vastly different things, creating a game that&#8217;s constantly changing but familiar enough to be cohesive.\u00a0 And MGS still puts all other stealth games to shame because Hideo Kojima understands that the fun of stealth isn&#8217;t just hiding and waiting, but in playing a tactical game of cat-and-mouse in which you&#8217;re constantly trying to outwit your opponent.\u00a0 MGS4 is so very nearly the best game of this console generation, but there&#8217;s one game that stands out just a little bit more for me . . .<\/p>\n<p><strong>1.<\/strong> <strong>Dragon Age: Origins<\/strong><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" class=\"aligncenter\" alt=\"\" src=\"http:\/\/lvlt.bioware.cdn.ea.com\/bioware\/u\/f\/eagames\/bioware\/dragonage\/assets\/media\/gallery\/screenshots\/downloads\/07_ogre_charge.jpg\" width=\"403\" height=\"227\" \/><\/p>\n<p style=\"text-align: left;\">Dragon Age: Origins does so many things right.\u00a0 It is an excellent encapsulation of what a role playing game ought to be.\u00a0 While its central plot thread is fairly standard fantasy stuff (unite the kingdoms to defeat the usurper and kill the dragon) it really succeeds in the details.\u00a0 The game is full of fascinating and well drawn characters and the dialogue options allow for some of the greatest breadth of expression around.\u00a0 It presents all sorts of moral choices, but unlike other games it doesn&#8217;t tell you which are good or bad, leaving room to construct characters and tell a story of considerably more nuance than the simple black and white morality of games like Fable or Fallout 3.\u00a0 Perhaps the best part of the stories are the titular Origins, one of six prologues that you can play depending on the race of character you&#8217;ve chosen.\u00a0 These origin stories help to create a real sense both of who the player character is and what it is that motivates them beyond the simple &#8220;killing demons and uniting the kingdom&#8221;.\u00a0 Having played Origins, games that don&#8217;t similarly provide a chance to really create a character through the story feel like they fall short.<\/p>\n<p style=\"text-align: left;\">Where the game really shines is in the tactical combat.\u00a0 You can build your party in a variety of ways (I typically went with a tank, a damage dealing warrior, a rogue, and a mage) and they significantly change how the battles play out.\u00a0 There&#8217;s also a wealth of character customisation options, both in terms of the abilities available to characters and the equipment that can be used to boost stats to improve character builds.\u00a0 The combat feels fresh and interesting throughout the 40-50 hour campaign.\u00a0 In fact, I like this game so much that I&#8217;ve played all the way through both it and the ~15 hour expansion (Awakenings) twice, meaning I&#8217;ve put well over 100 hours into Dragon Age Origins.\u00a0 It&#8217;s the best game of this console generation.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Earlier this week I began my count-down of the top 25 games of this console generation (including contemporaneous PC games) by revealing my list of games 25 through 11.\u00a0 Today I&#8217;m back to finish it off with my top 10.\u00a0 The descriptions here are a little bit lengthier, and these are all fantastic games that [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[14],"tags":[],"_links":{"self":[{"href":"http:\/\/greatapes.ca\/blog\/wp-json\/wp\/v2\/posts\/560"}],"collection":[{"href":"http:\/\/greatapes.ca\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/greatapes.ca\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/greatapes.ca\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/greatapes.ca\/blog\/wp-json\/wp\/v2\/comments?post=560"}],"version-history":[{"count":24,"href":"http:\/\/greatapes.ca\/blog\/wp-json\/wp\/v2\/posts\/560\/revisions"}],"predecessor-version":[{"id":585,"href":"http:\/\/greatapes.ca\/blog\/wp-json\/wp\/v2\/posts\/560\/revisions\/585"}],"wp:attachment":[{"href":"http:\/\/greatapes.ca\/blog\/wp-json\/wp\/v2\/media?parent=560"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/greatapes.ca\/blog\/wp-json\/wp\/v2\/categories?post=560"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/greatapes.ca\/blog\/wp-json\/wp\/v2\/tags?post=560"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}